Points Levels and Leaderboards
Skool uses points and levels for member progression, while Skool Games uses a separate revenue leaderboard for communities. Keep these systems separate so members understand whether they are earning recognition inside your group or viewing a Games ranking.
Points and levels
Members earn points when other people like their posts, comments, and replies. One received like gives the author one point, and levels belong to the individual group, so everyone begins at level 1 in a new community.
As of July 2026, the nine level thresholds were 0, 5, 20, 65, 155, 515, 2,015, 8,015, and 33,015 points. Members advanced automatically, and admins could use levels to unlock courses.
Use levels well
- Give levels names that fit the purpose of your community.
- Reward contributions that help other members.
- Explain that points come from received likes, not from giving likes.
- Keep essential onboarding available at level 1.
- Use Classroom Course Structure when a level unlocks a course.
- Review whether the reward still makes sense as the community grows.
Use Post Format And Engagement to invite useful participation and Retention And Churn to judge whether the system helps people return. Do not use points as a reason to pressure members into liking low-value content.
Skool Games leaderboard
The Skool Games run in quarterly cycles, and the leaderboard ranks communities by MRR Growth, the new monthly recurring revenue added during that quarter, with total MRR shown underneath as a secondary figure. Only the first $100 per month, or $1,200 per year, of each member's price counts, annual subscriptions are divided by 12, one-time course sales do not count, and charges from rejoining members are excluded. Refunds and cancellations lower the MRR the leaderboard sees.
Use Skool Games Rules and How To Win Skool Games for the current rules and milestones. Do not mix Games revenue with a member's points or level.
Pitfalls
- Giving likes does not award points to the person doing the liking.
- Level progress does not carry from one community to another.
- A level lock can hide an important course from new members.
- Points farming can weaken trust and create moderation or Discovery risk.
- Games rules, milestones, and rewards need a current check before you rely on them.